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WELCOME, MINECRAFTERS! Welcome to the forum of choice for suggesting ideas for the wonderful game of MINECRAFT! This forum is for suggesting real changes to the game, and discussing the potential future of Minecraft. We have discussions, monthly themes, monthly highlights, discord chats, developer interaction(from time to time), soon-to-be subreddit multiplayer server, and more! Please read and respect our rules below before contributing. Subreddit Commandments: 01.
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Mar 10, 2018 - Minecraft Hack Client Venomous Spiders Venomous Vs Poisonous. The Antiknockback module disables player knockback meaning you.
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10. You need 10 comment karma before you submit a suggestion. We want you to learn the ropes before you submit an idea. Related Links: (Official Website ) (Root Subreddit ) (For unusual ideas ) (Similar, but sillier ) (Subreddit Chat ) (Report bugs here ). Minecraft 1.9 is going to be the combat update.
I'm not going to tell you any more about it, but I do want to get your opinions and feedback on combat in Minecraft as it is right now - and hopefully what you think it could be like in your ideal future. I've had a lot of anxious comments since the 1.9 theme announcement, stuff like 'they're just going to ruin it and make it easy' and then 'they're just going to ruin it and make it too hard', or 'they're going to remove spam clicking and remove all skill' followed by 'I hope to hell they remove spam clicking'. Basically, lots of worried people who like fighting in Minecraft and want to continue hugging people with weaponry. I want everybody who cares to tell me what they most like about the current combat mechanics in Minecraft, what you hate the most, what kind of combat you prefer doing and why (killing mobs to survive, team based pvp, custom maps, whatever) and ideally any/all suggestions you have for us to make it more fun.
We already have a lot of ideas, some done, some in progress and lots to review, but I still want the feedback from you guys - the ones who are actually going to use it in the end. I want to know that nobody really likes fighting with splash potions, or that melee is stupid and too quick, or whatever you have to say! You may use this thread or go (creating your own will be better visibility!). Anything about combat is welcome, if it's a list of potions you think could be a good idea or maybe we should remove swords entirely and have people stare each other to death, I want to hear it! Some practical method of melee fighting when on horseback. Currently it seems more of a liability as getting close enough to strike seems to automatically get the player and/or the horse damaged. This could mean a new weapon with longer melee range that is practical on horseback but not so much on foot (like a lance, or a spear/halberd) or adding an ability for horses to trample foes (how does a zombie getting run over by a horse only damage the horse and rider?) or factoring the horse's speed into basic knockback/damage, etc when the player is attacking with a sword.
It would make hunting Endermen much less of a chore. I actually like the idea of new horseback combat mechanics and new weapon types. Although, I thought that you did damage to Mobs when you were running full speed on a horse, but, perhaps I see that wrong.
Either way, I could get down on new weapons and ways to make them. Perhaps an improved Crafting Bench? Or maybe a weapons workbench? Maybe something like they have in Attack of the B-Team? Ya know, like the cool process of smelting and making weapon parts? I actually enjoyed that on B-Team. And would add new weapons.
Also, A new ranged weapon type! I love my bow and arrosws, but, they are the only real ranged weapon in the game. New combat mechanics are well good and all, but shouldn't there be good singleplayer uses for these as well? I have no idea if this post will receive much attention in light of all the other new posts concerning combat but I figured I might as well get this out there so here goes. The thing is, I feel minecraft mechanics do need an overhaul and it would really make pvp new and exciting again, but there needs to be way more than just multiplayer implications for this. Recently, I've noticed in singleplayer as the player progresses and gets more advanced armor, weaponry and a well established base, mobs become more of a nuisance than anything.
They lose their challenge. Sure, every now and then you'll get the occasional unlucky creeper blast now and again but that's about it. I think in previous updates there was a lot of good development going into improving that, adding random potion enchantments to mobs and armor and weapons too. Even still, that's something that's very rare and serves as a nuisance still rather than a challenge. All an armored up zombie means is that you have to hit it a few times more. So if there are going to be new combat mechanics there must be something the player can use it on, otherwise it simply makes the game easier, rather than adding to the excitement and challenge. Really there just has to be more variety and more challenge accompanying these changes and there has to be an incentive to give to the player to use this new kind of combat.
Some things that could be added are:. New combat mechanics for mobs: Dodging and parrying zombies anyone?
This would definitely be perfect for new combat mechanics. Maybe they could be a random spawn every now and then or maybe all zombies are like this with higher difficulty? Maybe these guys just appear around strongholds?
Zombie fortresses? The possibilities are endless. Random invasions: Every now and then there will be an onslaught of armored zombies and skeletons that are coming right to your base, knocking down doors, climbing ladders all to get to you would all bring a much greater sense of challenge and excitement. Villager guards: Let's face it. Almost every village we go to ends up slaughtered by zombies the second night we're there. It really sucks having a ghost town for the one reason that there was not enough people for there to be an iron golem. How did this village survive so long without one before you got there?
Villager guards that are slightly worse than iron golems at fending off mobs but able to use their own cool combat mechanics to defend their village would be great for this. Maybe they even attack you if you steal from their chests!
That's all I've got for now since I just wanted to put in my ideas as quick as possible. But really, if anyone else has ideas for other singleplayer oriented things to use these combat mechanics on, feel free to add it! Hi, I play a lot of competitive PvP so I'd like to share my opinion (hopefully one that I share with others from this gamemode) First of all, I'm not suggesting anything new for the game simply because I don't have thoughts on it. That doesn't mean I'm opposed to new stuff; I'd like to switch it up a bit.
I just don't have any good ideas for combat. I'll still be making suggestions based on how I play the game though. In competitive PvP, a lot of controversy is based on ping/latency/connection. Good players seem to have significantly lower ping to servers than others. If I recall correctly there was a very good ping balance in PvP somewhere around 1.2.5 ish (don't quote me it's around there). I'd like to see some kind of improvement to hit detection and bad ping, as some players trying to do competitive PvP simply can't do so because their hit detection is god awful.
Next, I think HP potions should be the main focus of PvP because of the skill required to use them. From the past few updates I think the shift has gone towards Golden Apples, possibly because of the simplicity or the cost of making them, but I still think potions require more skill to be used. It is very easy to miss a potion, or accidentally heal your opponent etc. Whereas eating a golden apple and clicking until somebody dies doesn't take as much skill. I'm probably missing some points in my comment, but basically I would like to see a more balanced combat system by making connection less of an advantage and having potions still be the focus of PvP. EDIT: Something else I forgot is balancing the Vanilla enchantments of Minecraft. Vanilla refers to the best enchants you can get without mods/plugins, which currently is Protection IV and Sharpness V with Strength II, Speed II, etc.
Currently, this kit is VERY unbalanced, where you can take 2-3 hearts per hit and armor breaks in no time. Competitive faction servers that I play have to use custom kits because of this (ex.
Protection II and Sharpness III with no Strength) in order to balance the combat. A balance of the Vanilla kit would allow for a more universal kind of balanced PvP which would be good for everybody.
Please, please please Mojang. I don't know what you guys did to so drastically change the hit detection from 1.7 to 1.8 but it is disgusting now (sorry, but it is). Also, what's up with the performance?
People with near low-end PCs could play alright but pretty sure 1.8 is all reliant on CPU, which I don't like. GPUs need to be utilized! I would like to see maybe some new features of PvP from please revert to 1.7 based PvP, where you could actually land hits consistently. There's like a timer on it or something. The PvP community isn't very happy with 1.8 PvP.