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( 07:35 PM)elmon Wrote: I've got several additional bugs on iOS: - Buffered rendering don't work in 99% cases - Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all - Car models looks like floating above ground far away, and when you come closer - get's on ground. (I'm not talking about invisible ground, they are really above it!) I think the problem of screen size can be solved by enabling the rendering buffer pause menusettings. Phone: Xiaomi Redmi Note 6 Pro PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64. ( 07:43 PM)GuilhermeGS2 Wrote: ( 07:35 PM)elmon Wrote: I've got several additional bugs on iOS: - Buffered rendering don't work in 99% cases - Strange screen size (1.5 bigger than screen, stretch to screen option don't help at all - Car models looks like floating above ground far away, and when you come closer - get's on ground.
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(I'm not talking about invisible ground, they are really above it!) I think the problem of screen size can be solved by enabling the rendering buffer pause menusettings. That's impossible because of 'Buffered rendering don't work in 99% cases' mentioned above It works only on easy scenes, like coast. iOS 6.1.0 iPhone 5 - The Sign Painter.